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Posted by SaT_Admin - 05-11-2013, 01:28 PM
(05-11-2013, 08:36 AM)CyberSam Wrote: ^^To that last 2. answer:
That's not what happens - when grid is full, Ongame tables are stacking,

They are only staying in the stack because the grid is full. As soon as a slot opens up, they are probably instantly moving out.

Quote:but they're not staying on top of the stack, but work just fine popping on their turn.

Hrm I doubt that this is true. The same code that pops tables from stack-> grid also pops tables to the top of the stack. The only difference is if the grid is full.

So, with an empty grid, if OnGame tables are not staying in the stack and waiting until it is your turn, but instead popping out immediately, then the same should happen with a full grid and popping to top of stack.

Quote:Sitout tables are a problem in FTP; I'll try changing to RButton (instead of ~RButton).
Eventhough, I will then have a problem with right-mouse button not going 'through' in ie. Stars =/

Correct, it won't pass through. I think on Stars the right click only changes the table theme so prob not a big deal?
Posted by CyberSam - 05-11-2013, 08:36 AM
^^To that last 2. answer:
That's not what happens - when grid is full, Ongame tables are stacking,
but they're not staying on top of the stack, but work just fine popping on their turn.
So I don't get sitout tables in Ongame, I only have that grid problem.

Sitout tables are a problem in FTP; I'll try changing to RButton (instead of ~RButton).
Eventhough, I will then have a problem with right-mouse button not going 'through' in ie. Stars =/
Posted by SaT_Admin - 05-10-2013, 12:34 PM
(05-10-2013, 04:29 AM)CyberSam Wrote: 1. I've always had the ~RButton set for Fold+Stack.
2. Same goes for "Action required". It's set.

For both Ongame and FTP:
I have to press F1 to fold and after that, ~RButton to stack the table.

Hrmmmm.. maybe I had it backwards.

Try using the hotkey WITHOUT the ~
So just use RButton
That should do it.

Quote:For FTP:
it does say "old table detected" in popup - but doesn't move the table in old tables slot.
This causes some serious problems if the table is stacked, as I don't see it.

Yes this is a big problem.
But did you do the tests like I asked in my last post? Please just open one FTP table, wait and see if it moves out of stack and into grid at the right time, then put it back in stack and sit out, and see if it moves to Old Tables slot.

Quote:And.. one other thing about Ongame just came to my mind:
When I stack Ongame tables - they always return in grid immediately,
if there's a free slot in grid. They only stay stacked if grid is full.

A few people have reported this problem. So basically, SaT is ALWAYS thinking that OnGame tables have action required, and that is why SaT keeps moving it to the grid. I am considering removing OnGame from the SaT supported sites because of this problem. There is probably nothing wrong with your setup, its just an issue with OnGame. I have tested with some customers on teamviewer and have determined that OnGame is just not allowing SaT to scan the table for the Fold button.

But, this is probably causing all of your problems.

1. Old Tables will never be detected at all for OnGame, and you will never see the popup Notification because SaT will always think it is your turn to act on OnGame tables. If you sit out on OnGame, then nothing will happen because SaT won't ever detect it.

2. When the grid is full, normally tables are supposed to pop to the top of the stack when action is required. But, remember, SaT ALWAYS thinks OnGame has action required. So it will move an OnGame table to the top of the stack, even if in reality its not your turn to act. And then, that table will STAY at the top of the stack forever, because SaT always thinks action is required. As soon as a gridslot opens, then the table would instantly move to grid because again SaT thinks action is required.
Posted by CyberSam - 05-10-2013, 04:29 AM
1. I've always had the ~RButton set for Fold+Stack.
2. Same goes for "Action required". It's set.

For both Ongame and FTP:
I have to press F1 to fold and after that, ~RButton to stack the table.

For FTP:
it does say "old table detected" in popup - but doesn't move the table in old tables slot.
This causes some serious problems if the table is stacked, as I don't see it.

This all has propably something to do with full grid and timeouts on stack,
as I've had less problems when I run less tables. No problems around 16-18 tables,
but when it gets to 22 or something, I start getting some sitout tables now and then,
that I haven't seen asking action from. That wouldn't be a problem if the old tables slot
worked properly; but they're not (always?) moved in there, so they stay sitout on stack.

Plus - this problem is related to Fold+Stack in Ongame and FTP as well:
I currently play to six networks and since only these two require me to press
both F1 and ~RButton, I sometimes accidentally press just ~RButton ofr them.
That causes the table to be moved in stack, without action, so it goes sitout on
stack and stays that way there (since they're not moving in old tables slot).

Now I've taken it to a habbit to cycle stack through now and then,
to check if there's sitout tables there =/

And.. one other thing about Ongame just came to my mind:
When I stack Ongame tables - they always return in grid immediately,
if there's a free slot in grid. They only stay stacked if grid is full.
I remember seeing something about changing the timeout for something,
but I couldn't find the thread about it or the setting for it.
Posted by SaT_Admin - 05-06-2013, 04:15 AM
Ok, a lot of stuff here, lets try to break this down.

(05-06-2013, 02:26 AM)CyberSam Wrote: These problems seem to be related to Ongame and FTP mostly(?) and there's one
common problem with those two as well: fold+stack button doesn't work as it should.
I have to press F1 to fold and then, "fold+stack" (right mouse button), before the tables are stacked.
"Fold+stack" (right mouse button) works just fine on other networks/skins.

This issue is noted on the help page here:
http://www.stackandtile.com/sat/help/ongame

Any site that displays a right click popup menu on the table (when SaT is not running), will potentially have this issue. OnGame is known to be one, and I'm not sure how FTP handles it off the top of my head. Changing your hotkey to use the ~ prefix should work. The ~ prefix tells SaT to pass the key through to the window. Without the ~, SaT overrides the key completely. So this might be your problem. Change the hotkey to ~RButton

(05-06-2013, 02:26 AM)CyberSam Wrote: And not only that - these sitout tables on stack, usually stay that way too:
they're not moved to the stack I have configured for old tables =/

Aand... sometimes there's tables in Ongame that stop being recognized on SaT:
I've to play them separately outside the grid/stack, just like ignored tables =/

More than a few users have recently reported problems with OnGame, saying that SaT does not detect that action is required. I have tested it and it works on my machine, but I have also tested it on teamviewer with a customer and there is a real problem. So I don't believe it is user error. I think OnGame is just making changes to not let other software scan its tables. Unfortunately, I have considered removing OnGame from the built-in supported sites for this reason. And the same for Cake/Revolution. I don't think SaT will reliably work on these crap sites anymore.

So, before we worry about your Old Tables issue, we need to ensure that SaT is correctly detecting that action is required on OnGame.

You didn't mention what your 'Move To Grid' setting is, but I'm gonna assume it is 'Action Required'. If not, please change it to that to test. Put one OnGame table in the stack and wait for your turn to act. See if it pops into grid at the correct time, when it is your turn.

'Old Tables' feature depends on the action detection working correctly. That is the only way it can start the countdown to decide when a table is 'Old'. If SaT NEVER sees that action is required (which is what some users are reporting on OnGame), then Old Tables will never start.

After you have done a few tests and ensured that the one OnGame table is moving to grid correctly, then put the table in the stack and sit out. Then wait for your Old Tables Duration time to elapse, and see if the table correctly moves to the Old Tables Slot.

Then do both of those tests just with FTP alone as well.

We need to narrow it down and see what the problem might be. So lets start there.
Posted by CyberSam - 05-06-2013, 02:26 AM
What happened to this?
FWIW, same thing is happening to me often - I have my grid full often,
6-tabling 18-22 tables on stack + 5 grids + new/old stack.

And the problem is that when I have grid full and other tables on stack require actions,
I have to both "fold+stack" tables on the grid and act on stacked tables, same time -
but the tables on stack that require action, are not always moving "up" on the stack
(fast enough?), so I would always have tables requiring actions on top of the stack,
after "fold+stacking" more tables to stack. Some tables on stack go sitout and stay that way,
until I either cycle all the tables through on stack and click "I'm back" on sitout tables,
or restart SaT entirely and re-stack my tables from new/old stack I have configured separately.

And not only that - these sitout tables on stack, usually stay that way too:
they're not moved to the stack I have configured for old tables =/

These problems seem to be related to Ongame and FTP mostly(?) and there's one
common problem with those two as well: fold+stack button doesn't work as it should.
I have to press F1 to fold and then, "fold+stack" (right mouse button), before the tables are stacked.
"Fold+stack" (right mouse button) works just fine on other networks/skins.

Aand... sometimes there's tables in Ongame that stop being recognized on SaT:
I've to play them separately outside the grid/stack, just like ignored tables =/

Otherwise everything works OK =)
Posted by SaT_Admin - 03-07-2013, 06:10 AM
The only thing I can think of, is that perhaps when you have lots of tables going, your grid is full. When your grid is full, SaT cannot move tables to the grid. So, when action is required on those tables, SaT will bring them to the top of the stack so you can act on them as well. If a gridslot frees up while action is required, then SaT will move it to grid.

However, if all of your grid slots are full, and SaT detects an Old Table, in that instance it will stay in the stack. I'm not sure that it will wait for a slot to free up and move at that time. I will have to test that.

Do you find that your 5 grid slots are full often?
Posted by la6ki - 03-07-2013, 02:53 AM
The thing is that it seems to act kind of random at times. Like, sometimes I would click the 'Fold' button, but a table would still remain in the grid (I noticed that this usually happens when the total number of tables is not too large). So, when I perform the timing out test, it still keeps the table in the grid, but I'm pretty sure that as I'm playing, sometimes tables on which I timed out get burried somewhere and it takes me some time to deal with this (it involves temporarily stopping SaT, tiling all the tables, and clicking the "Deal Me In" button.

As for my FT settings, I use the Classic view and the Vegas Skyline background.

I use HEM2 and TableNinjaFT along with SaT. However, the presence/absence of the latter doesn't seem to have an effect on this particular problem.
Posted by SaT_Admin - 03-06-2013, 01:06 AM
Hrmmm, what table theme on FT? What color scheme?

Are you using any other third party poker programs?

I know on Full Tilt, when you time out, there is a "Deal Me In" button which is located at the same place as the Fold button. In some cases, this would cause SaT to think that the Fold button was visible, and think that action was required. If this was the case, SaT would be moving the table into the grid prematurely. But you say that your problem is that the table is going back to the stack prematurely.

I just quickly tested with a play money cash table and play money SNG. I waited for my turn to act, SaT popped the table out of the stack and into the grid. I then allowed myself to time out, and the table correctly stayed there both times. Sad

Can you try that same test?
Posted by la6ki - 03-06-2013, 12:30 AM
I play 9-man SnGs on FT. The settings are such that the there is one tile and 5 additional tables forming a 6-table grid. I'm pretty much using the default settings of the software.



[settings]
table_width=640
table_height=468
total_slots=6
slot1x=1366
slot1y=0
slot2x=2006
slot2y=0
slot3x=2646
slot3y=0
slot4x=1366
slot4y=468
slot5x=2006
slot5y=468
slot6x=2646
slot6y=468
stack_slot=1
newtables_slot=grid
move_on_street=preflop
oldtables_duration=2
oldtables_slot=grid
scan_mode=DWM
move_to_grid=preflop
play_mode=SaT
activate_most_urgent=1
highlight_active_win=0
move_mouse_to_most_urgent=0
left_click_detection=1
stack_table_at_end_of_hand=0
check_holecard_for_end_of_hand=0
drag_drop_swap_slots=1
minimize_to_tray=0
show_table_count_while_running=0
notify_new_tables=1
notify_old_tables=1
notify_keep_in_grid=1
notify_ignore_table=1
notify_action_required=0
notify_end_of_hand=0
notification_duration=3
[general]
show_walkthru=0
gui_x=455
gui_y=142
last_tab=
is_reloading=0
version=2.2.0.4
v=tr
[sites]
number_of_sites=1
included_sites=FullTiltPoker
FullTiltPoker_included_executable_path=C:\Program Files (x86)\Full Tilt Poker\FullTiltPoker.exe
FullTiltPoker_included_resized_table_width=640
FullTiltPoker_included_resized_table_height=468
FullTiltPoker_included_fold_color=0x987309
FullTiltPoker_included_call_color=0x987309
FullTiltPoker_included_bet_color=0x987309
[hotkeys]
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