Grid by blind levels on SnG
#1
Hello.

I am testing the program for a few days, trying to get used to it. It's great for cash table, but as I use it for Sit&Go, I feel that there could be some ajustments that could make it very good.

My point is: I open a lot of tables (SnG), but then I want to give special attention to those that are running good, deep.

This is my idea:
If I could specify some rules on the grid, for example:
grid 0 : blind levels 10/20 to 15/30
grid 1 : blind levels 25/50 to 50/100
grid 2 : blind levels 75/150 to 100/200
grid 3 : blind levels 100/200+ante - 150/300
grid 4 : blind levels 200/400 - 300/600
grid 5 : blind levels 400/800 +

So this way I am playing some final tables on grid 4 and 5, and I can give a lot of attention. Also timming I think is very important of FTs.

The tables should move from grid 0 to 1, from grid 1 to grid 2, etc as blind levels goes up.

Lets say I have 3 or 4 final tables (grid4 and grid5), and another 20 SnG on the other grids that are still going on.

Moving the table from stack to grid and back confuses me a lot because I have to check everytime what is the level, what final table is this, who was doing what, and so on, and it's taking more time and efford then helping me, while I still have a lot of other tables to decide what to do that are timing out.

So I end up stopping SaT to put those FT fixed somewhere to play them the best I can.

I tried to simulate this adding 12 tables, like this:
grid 0 : 1 and 2
grid 1 : 3 and 4
grid 2 : 5 and 6
grid 3 : 7 and 8
grid 4 : 9 and 10
grid 5 : 11 and 12

It almost works, but limits to 12 tornaments, and when I bust in one, then registering another starts to make all mixed again. I also tried to move tables to previos slot but then I don't know the table in the back if I busted or not. it's confusing and taking away my focus.

So the idea is that every grid is a stack itself.

grid 0 : stacks all SnG that are blind level 10/20 to 15/30
grid 1 : stacks all SnG that are blind level 25/50 to 50/100
and so on.

Another good feature is that grids could have diferent sizes.

Because of the same reason, final tables needs more space to HUD.


I don't know if there is some better idea to play SnG using SaT, but if there is, please advise me.

Anyway, it's a great software.

Thank you

Doug
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Messages In This Thread
Grid by blind levels on SnG - by Doug - 12-28-2013, 10:48 AM
RE: Grid by blind levels on SnG - by SaT_Admin - 12-28-2013, 11:23 AM
RE: Grid by blind levels on SnG - by Doug - 12-30-2013, 10:31 PM
RE: Grid by blind levels on SnG - by SaT_Admin - 12-31-2013, 06:33 AM