1. I've always had the ~RButton set for Fold+Stack.
2. Same goes for "Action required". It's set.
For both Ongame and FTP:
I have to press F1 to fold and after that, ~RButton to stack the table.
For FTP:
it does say "old table detected" in popup - but doesn't move the table in old tables slot.
This causes some serious problems if the table is stacked, as I don't see it.
This all has propably something to do with full grid and timeouts on stack,
as I've had less problems when I run less tables. No problems around 16-18 tables,
but when it gets to 22 or something, I start getting some sitout tables now and then,
that I haven't seen asking action from. That wouldn't be a problem if the old tables slot
worked properly; but they're not (always?) moved in there, so they stay sitout on stack.
Plus - this problem is related to Fold+Stack in Ongame and FTP as well:
I currently play to six networks and since only these two require me to press
both F1 and ~RButton, I sometimes accidentally press just ~RButton ofr them.
That causes the table to be moved in stack, without action, so it goes sitout on
stack and stays that way there (since they're not moving in old tables slot).
Now I've taken it to a habbit to cycle stack through now and then,
to check if there's sitout tables there =/
And.. one other thing about Ongame just came to my mind:
When I stack Ongame tables - they always return in grid immediately,
if there's a free slot in grid. They only stay stacked if grid is full.
I remember seeing something about changing the timeout for something,
but I couldn't find the thread about it or the setting for it.
2. Same goes for "Action required". It's set.
For both Ongame and FTP:
I have to press F1 to fold and after that, ~RButton to stack the table.
For FTP:
it does say "old table detected" in popup - but doesn't move the table in old tables slot.
This causes some serious problems if the table is stacked, as I don't see it.
This all has propably something to do with full grid and timeouts on stack,
as I've had less problems when I run less tables. No problems around 16-18 tables,
but when it gets to 22 or something, I start getting some sitout tables now and then,
that I haven't seen asking action from. That wouldn't be a problem if the old tables slot
worked properly; but they're not (always?) moved in there, so they stay sitout on stack.
Plus - this problem is related to Fold+Stack in Ongame and FTP as well:
I currently play to six networks and since only these two require me to press
both F1 and ~RButton, I sometimes accidentally press just ~RButton ofr them.
That causes the table to be moved in stack, without action, so it goes sitout on
stack and stays that way there (since they're not moving in old tables slot).
Now I've taken it to a habbit to cycle stack through now and then,
to check if there's sitout tables there =/
And.. one other thing about Ongame just came to my mind:
When I stack Ongame tables - they always return in grid immediately,
if there's a free slot in grid. They only stay stacked if grid is full.
I remember seeing something about changing the timeout for something,
but I couldn't find the thread about it or the setting for it.